project-image

Arcs

Created by Leder Games

Arcs is a fast-playing science fiction game from Cole Wehrle, Kyle Ferrin, and the award-winning team that brought you Root and Oath.

Latest Updates from Our Project:

Design Background and Upcoming Streams
almost 2 years ago – Sat, May 28, 2022 at 03:48:05 AM

Hello everyone!

First, I just want to say thank you for all of your support. We've been working on this project for a long time, and it is tremendously validating to see the response. 

Today, I wanted to take a little time to share with you some pieces I've written about the history of the design. Like our previous projects, I have been sharing design diaries on Board Game Geek over the past couple of months which talk quite a bit about the game. I started by introducing the design in this post.  I got into more specifics in the second post about the game's origins, which covered the earliest history of the design and told the story of some of the things the studio has been up to since we finished Oath. It also gave me an excuse to share a picture of the big pile of books that inspired some of the game's worldbuilding.

Some of the books that I've had on my mind during development.

After that, it was time to get into the mechanical weeds. I first wrote about the game's trick-taking action system. This post explains a bit about the mechanical context of the games and why I thought the conventions of trick-taking games were appropriate. For the next post, I switched gears and talked about the game's narrative design. Specifically, I wrote a lot about how the game uses time to tell its stories and how it differs from Root and Oath. I also talk a bit about one of my favorite old CRPGs, The Magic Candle.

With that background in hand, we then moved on to the subject of asymmetry and the game's special power design. Though Arcs starts players off with a very symmetrical footing, player positions diverge pretty quickly. From there, we were primed to talk about combat design! In what has now become a bit of a tradition, Arcs went through tons of different combat systems before I found one that I was happy with. I talk about the process of finding the right way to do battle in this post. This post in particular is a real treat if you'd like to see some zany discarded ideas. 

Preliminary idea for combat: attack wheels.

Finally, in my post from last week, I wrote about a subject which we generally don't talk about too much, product design. In this piece, I covered the conversations that led to the decision to split the campaign off from the core game and some of the considerations that we have to think about to make sure the game is viable in the long-term. 

And if somehow you still have not had your fill of Arcs, we've got a lot more in store.

Our Staff Live Play series kicks off tomorrow!

We’ll be taking Arcs through a full campaign, three games, on consecutive Thursdays. Game #1 lifts off at 2PM CDT on Twitch! https://www.twitch.tv/ledergamesmedia

(VOD will be available on Twitch for 14 days, and look for the upload to our YouTube channel next week!)

The live plays keep on coming!

Tune in tonight at 7PM CDT to watch Beneeta_K, with guests Sam (Lord of the Board) and Tim Chuon play Arcs on Twitch:  https://www.twitch.tv/beneeta_k

And be sure to keep an eye out for all of our upcoming streams:

Arcs Kickstarter Campaign Streaming Calendar

Questions and/or need Support?

Please email us at [email protected] for any questions or assistance. Please do not use the Kickstarter messaging system to contact us.

FUNDED!
almost 2 years ago – Sat, May 28, 2022 at 03:44:09 AM

Over the last few months the company has been a hive of activity. We are receiving reprints of older games, planning our move, and there has been more than just Arcs hitting the tables. Above it all, Arcs was our highest priority. Not only did we need to get the game ready for the Kickstarter, but we are also on a schedule to get it to the factory.


We all came in this morning. We all stood around the monitor and watched the number go up. And well, we funded! In about 7 minutes!

Monitor in Leder Games common area showing campaign total well over 100,000.

I would like to make some quick thank yous!


I will call them all out individually later, but of course I would like to thank the staff of Leder Games for their hard work and diligence over the past few weeks. We were not working up to the last minute and I don’t know if I have ever felt more ready for something in my life. The page looks great and the game is brilliant! Thank you thank you! They are an amazing group of professionals, I couldn’t ask for a better group of people to work with. Also our interns! Thank you!


We did have a few consultants this time around. The miniature designer, thank you. The video folks, thank you! The voice actors, thank you!


I would like additionally to thank the reviewers that hustled to pull reviews and previews together.


Thank you to all of the backers. Thank you for your faith in us. As Cole says, our Kickstarters are more of a party, an affirmation of the way we choose to make games. I look forward to celebrating with you all over the coming weeks as we bring you the best that we can and what I think is some of the best in the game industry.


As always, if you have a question that needs an answer please contact [email protected].


All right, I promised to keep it short. You all have a lovely time and stay safe!


Patrick Leder